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How To Lock A Map In Minecraft

This commodity is virtually the craftable map. For maps showing the locations of certain structures, come across Explorer Map. For other uses, see Map (disambiguation).

Not to exist confused with World.

A map is an detail used to view explored terrain and mark landmarks.

Obtaining [ ]

Crafting [ ]

Ingredients Crafting recipe Description
Newspaper +
Compass
When the thespian outset creates a map, it is blank. Hold the empty map and press utilise item to transform the empty map into a map item, which gradually begins filling with information as that player travels inside its borders.

This variation is called an "empty locator map" in Bedrock Edition, or an "empty map" in Java Edition.

Newspaper [ Boulder Edition but ]

Maps crafted without a compass exercise not evidence location markers. Markers can be added later past combining the map with a compass on an anvil, crafting table, or cartography table. This variation is called an "empty map".

Natural generation [ ]

Chest loot [ ]

Item Structure Container Quantity Chance
Java Edition
Empty Map Shipwreck Map chest 1 7.seven%
Stronghold Library chest 1 ten.9%
Village Cartographer's chest 1–3 46.2%
Bedrock Edition
Map [A] Shipwreck Map chest one seven.vii%
Stronghold Library breast i 10.5%
Hamlet Cartographer's chest ane–3 46.2%
  1. Named unknown map, only changed to map 0, the scale level is 1:four, Maps from the same stack are stackable, simply maps that are not stacked are unstackable despite looking identical.

Cartography table [ ]

A map can likewise be created using a unmarried newspaper on a cartography table to create an empty map, or a paper with a compass for an empty locator map.

Starting map [ ]

Information icon.svg

When creating a new world in Boulder Edition, the player can enable the "Starting Map" selection to spawn with an empty locator map in the hotbar. The map's zoom calibration is 1:8. The map is updated simply while the player holds it.

Trading [ ]

Novice-level cartographer villagers sell a unmarried empty map for 7 emeralds every bit their trades.

In Java Edition, cartographer villagers may requite players with the Hero of the Village consequence an empty map.

Usage [ ]

Mapping [ ]

Crafting a map creates an empty map. The map is fatigued for the first time when it is held and used (with use detail ). This map can then be adjusted to different zoom levels. After conversion to a drawn map particular, information technology starts to draw a meridian-down view of the player'south environs, with N pointing to the top of the map. A pointed oval pointer indicates the player'southward position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does not eye on the player when created, rather, the world is cleaved up into big invisible grid squares, and the map displays the area of whichever grid square it is in when it is showtime used. For example, if a actor uses a new map in a sure filigree square, and then moves a distance abroad and uses another fresh map but is withal inside the aforementioned grid square, both maps appear identical. To make a map that is not identical to the first one, the player would take to move outside of the edges of the first map (because then they would exist in a new grid foursquare). This way, no 2 maps of the same size can ever partially overlap and every map can display just a fixed area.

To record the world on a map, that specific map must exist held in the actor'southward hands while the player moves around the world. The world is recorded equally-is during exploration, meaning that if the world is modified, a player must revisit the expanse while holding the map to update the map's view. Maps can also be cloned. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone.

Other players are displayed on the map just if they take a map in their inventory cloned from the 1 being looked at. When placing a map into an particular frame, the map displays with a dark-green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of information technology, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the particular frame visible.

When the actor leaves the area shown on a specific map, the player arrow transforms into a white dot on that map. The mark shrinks to a smaller white dot if the player is far from the map's center: the radius is 320 blocks per scale gene. The dot moves forth the edge of the map to show the relative location of the actor. However in Bedrock Edition, the pointer remains as an arrow but shrinks until the player is virtually the area shown on the map.

While maps in the Under work, they show only the cerise-and-gray blueprint, regardless of the blocks placed. The only useful function is finding where the role player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer chop-chop spins and is non a good indicator of direction. Placing a banner in the Under yet shows information technology on the map equally usual. Having a smaller map image while riding a strider in the Under can assistance i to run across one'southward footing while traveling over lava.

In Coffee Edition, when using a map from another dimension, the map shows the thespian's position and direction when they were last in the dimension of the map. In Bedrock Edition, however, the role player can utilize maps from one dimension while in some other dimension. For locator maps, the place mark changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Under, and magenta for the End). An Overworld map in the Nether shows the histrion's corresponding location and management in the Overworld.[1] Similarly, a Nether Map in the Overworld shows the actor'due south respective location in the Overworld, simply the place marker spins, but like a Nether map in the Nether. An overworld map in the Cease shows the earth spawn.[one] A Nether map cannot be used in the Cease — the map appears, merely the place marker is not shown anywhere — and similarly, an Stop map cannot be used in the Overworld or the Nether.

A player tin brand a large piece of pixel art (128x128) facing up, center a map on information technology, and place that map in an particular frame to create a custom picture. Locking is recommended. See Map item format#Map Pixel Art for details on the techniques.

Maps display as a mini map when held in the off manus, or if the off-mitt slot is occupied; the map is full-sized only when held in the dominant mitt with both hands gratis.

Map content [ ]

Maps consist of square pixels bundled like pixels in a 128×128 square design, with each pixel representing a square portion of land. Generally, the color of a map pixel matches the color of the almost common opaque block in the respective area, every bit seen from the heaven. 'Minority blocks' in the target area have no event on the colour of the pixel, thus modest features tend to be undetectable on zoomed-out maps.

In Bedrock Edition, grass, leafage and h2o colors that are biome-dependent are represented accurately on a map.

Maps also show ground upwardly to virtually 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not truthful with land above water. Higher elevations in the globe mean lighter colors on the map. The map records the surface even equally the player moves below the surface.

A standard map represents 128x128 blocks (1 block per pixel, 8x8 chunks) just maps can be zoomed-out to represent up to 2048x2048 blocks (16 foursquare blocks per pixel, 128x128 chunks).

Some relevant distances: 64 blocks (iv chunks) is the update radius from a player in the overworld and the End. However, it is one-half this (32 blocks) in the Under. Also, 1024 blocks is the minimum Overworld altitude from a nether portal, at which players can build another portal and await to reach a new location in the Nether. This is the altitude across a 1:8 map, and besides from a 1:xvi map's center to its edge.

Thespian marker and pointer [ ]

In Java Edition, every map contains a marker that marks the position of the role player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the thespian's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of explorer maps, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.

  • Level 0/iv : 256 blocks
  • Level 1/4 : 512 blocks
  • Level two/4 : 768 blocks
  • Level 3/4 : 1024 blocks
  • Level four/4 : 1280 blocks

In Bedrock Edition, a map can be crafted with or without this marking, and a map without a position mark can add one later by adding a compass to the map. When a map is crafted without a compass, information technology's simply called an "empty map", merely when crafted with a compass, information technology's called an "empty locator map". The marker as well turns red if the player enters the Nether with an Overworld map and show the player'south Overworld location relative to the Under location. A map created in the End has a purple marking showing the thespian's location. If an Overworld map is used in the End, a magenta dot appears on the player'due south spawn signal.

Proper noun Ingredients Anvil usage Description
Locator Map Map +
Compass

Repair & Name Map Compass


Bedrock Edition only.

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

Ingredients Crafting recipe Description
Map or Empty Map +
Compass

Compass

[ Bedrock Edition only ]

Maps crafted from only paper do non show the location marker; to add together it, a compass must be added to the map.

In Boulder Edition, a cartography tabular array can likewise exist used to adding pointer to create locator map or empty locator map, by adding compass with paper, empty map or map.

Zooming out [ ]

In Java Edition, cartography table's UI, showing the map is being zoomed out.

A cartography table can also be used to zoom out, taking only 1 slice of newspaper per zoom level.

A bare map tin can not be zoomed out. A map has to take something already marked on it for the zooming to be possible.

Name Ingredients Anvil usage Description
Map or Locator Map (zoomed out) Map or Locator Map +
Paper

Repair & Name Map Locator Map


Bedrock Edition merely.

Supplying eight sheets of paper results in a zoomed-out version of the input map.

Zoom details [ ]

The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom pace (zoom level four).

Zoom stride 0 Zoom step 1 Zoom footstep two Zoom footstep 3 Zoom step iv
Zoom step 0, 1:1 Zoom step 1, 1:2 Zoom step 2, 1:4 Zoom step 3, 1:8 Zoom step 4, 1:16
Zoom level 0/iv 1/4 ii/4 iii/iv 4/4
1 map pixel represents 1 cake two×2 blocks 4×4 blocks 8×viii blocks xvi×16 blocks
(1×1 chunk)
Scaling ratio 1:1 i:2 1:four 1:8 1:16
Map covers an area of 128×128 blocks 256×256 blocks 512×512 blocks 1024×1024 blocks 2048×2048 blocks
eight×8 chunks 16×xvi chunks 32×32 chunks 64×64 chunks 128×128 chunks
Smallest discernible features Blocks Trees, Paths Lakes, Buildings Mountains, Rivers Biomes, Mount Ranges
Use cases Pixel fine art, Base plans Base surroundings Structure mapping Landscape mapping Biome mapping
Total paper needed to zoom out from Level 0 in crafting table or anvil‌[ Be only ] - 8 xvi 24 32
in cartography tabular array - 1 ii 3 4

Maps are always aligned to a grid at all zoom levels. That means zooming out any dissimilar map in a specific expanse covered by that map always has the aforementioned eye. Every bit such, maps are aligned past map width (1024 blocks for a level iii maps) minus 64. A level 3 map generated at spawn covers 10 and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed out map to cover a new surface area, it must start with a base (level 0) map that is in that expanse.

At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the acme left foursquare of the map.

In Coffee Edition, zoom level tin can be seen on a map past turning on Avant-garde Tooltips (a Debug screen selection that can be toggled past holding F3 and pressing H). The tooltip of the map then shows the zoom level and scaling factor.

Cloning [ ]

In Java Edition, cartography table's UI, showing the map is being cloned.

A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent simply on the input map.

A cartography table tin too exist used to clone a map.

The parts of the earth that accept already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and office equally completely separate maps that have to be individually filled by exploring.

In Artistic mode, a map in an item frame may be cloned by using pick block on it, as long as that map is non besides in the thespian's inventory.

It doesn't matter if the map to be cloned is at a higher zoom level (made of more newspaper) than the bare map. Upon copying the map, both resulting maps have the aforementioned magnification as the starting map.

Name Ingredients Anvil usage Description
Map or Locator Map (cloned) Map or Locator Map +
Empty Map

Repair & Name Map Locator Map ii 2


Bedrock Edition merely.

Only one copy can exist made at a time.

The input map must be a locator map for the output to be a locator map; an empty map has no upshot.

Crafting ingredient [ ]

Name Ingredients Crafting recipe Description
Explorer Map
(cloned)
Empty Map +
Ocean Explorer Map or
Woodland Explorer Map or
Buried Treasure Map


two 3 four five six vii 8 9

The output has the same map center as the input map, and the same monument, woodland mansion or buried treasure marking. Cloned maps are stackable.

Marking points [ ]

In Java Edition the player has the ability to mark spots on a map. To practise this, utilize a map on a placed-down banner, and the spot of the imprint gets marked on the map. The marking takes the color of whatever the base color is for the banner, and if the banner has a name, the marker shows that name. Banner marks on a map are always oriented with their superlative facing north, regardless of the banner'due south actual orientation. If the banner is destroyed, the mark of the banner remains at commencement, only if the role player gets closer to where the banner previously was, it disappears as the area is updated on the map.

If a map is mounted on an detail frame and is within the expanse it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.

In Boulder Edition this is what a map lying on an item frame looks like, while showing markers.

In Bedrock Edition the actor tin can place copies of locator maps in detail frames in order to create a land mark. The mark is a green dot that resembles the shape of the thespian's marker, but in green color. The position the marker points at depends on the management the item frame is facing. Information technology is worth noting that the markers work just on copies of the same map. Other maps of the same area do non testify the existing markers that the actor(south) had placed.

If a player has a cloned map in their inventory, their arrow appears white when viewed on the aforementioned map held past some other player. Hence, if all players have the aforementioned cloned map in their inventory, all markers would appear white when the clone map is viewed.

Java Edition Bedrock Edition
All banners marked on a map, alongside a named banner. Tracking map with markers bedrock.jpg
How every banner appears In Coffee Edition on a map, including named banners. In Bedrock Edition this is how a locator map shows map markers while held by a player.

Locking [ ]

In Java Edition, cartography table'due south UI, showing the map is being locked.

Maps can be locked when using a glass pane in a cartography table. This creates a new map containing the same information and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes.

Status Newly created map Map after terrain alteration
Unlocked map Map Zoom 0.png Unlocked Map.png
Locked map Map Zoom 0.png Map Zoom 0.png

Sounds [ ]

Note red.png

This page would benefit from the improver of more than sounds.

Delight remove this notice one time you've added suitable sounds to the article.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if dissimilar) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Map Room Identify ix fully explored, adjacent map items into 9 item frames in a three by three foursquare. The frames take to be on a wall, non the floor. 40G Silver

Information values [ ]

ID [ ]

Java Edition:

Name Identifier Course Translation central
Empty Map map Item detail.minecraft.map
Map filled_map Item item.minecraft.filled_map
filled_map.mansion
filled_map.monument
filled_map.buried_treasure
filled_map.unknown

Boulder Edition:

Proper name Identifier Alias ID Numeric ID Form Translation key
Empty Map empty_map emptymap 515 Particular item.emptyMap.proper noun
item.emptyLocatorMap.name
Map filled_map map 420 Particular item.map.name
item.map.exploration.monument.name
detail.map.exploration.mansion.proper noun
item.map.exploration.treasure.name

Metadata [ ]

In Boulder Edition, maps use the post-obit data values:

Empty map:

DV Description
0 Empty Map
two Empty Locator Map

Filled map:

DV Description
0 Map
three Ocean Explorer Map
4 Woodland Explorer Map
5 Treasure Map

Detail data [ ]

Java Edition:

  •  tag: The item'due south tag tag.
    •  map: The map number.
    •  map_scale_direction: Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Ever ane.
    •  map_to_lock: 1 or 0 (true/false) - true if the map should exist locked after being taken out of the cartography table. Only internally used when locking a map, later that directly removed.
    •  Decorations: A listing of optional icons to display on the map. Decorations that are removed or modified do non update until the world is reloaded.
      • An individual decoration.
        •  id: An capricious unique string identifying the ornament.
        •  type: The ID of the map icon to display.
        •  x: The earth X position of the decoration.
        •  z: The world Z position of the decoration.
        •  rot: The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.
    •  brandish: The brandish tag.
      •  MapColor: The color of the markings on the item's texture.

Bedrock Edition:

See Bedrock Edition level format/Item format.

Map icons [ ]

Note: map icons are eight×eight in Coffee Edition, but 16×sixteen in Boulder Edition. Every bit such, there are pocket-size misalignment issues in Coffee Edition: MC-214649

Map icons texture in Java Edition

Map icons texture in Bedrock Edition

Coffee ID Bedrock ID Text ID Advent Purpose Shown in particular frames?
0 player Player (texture) JE1 BE1.png Player (texture) BE2.png White marker Players (on map) No
1 one frame Green Marker (texture) JE1 BE1.png Green Marker (texture) BE2.png Green mark The electric current map in an item frame Yes
ii red_marker Red Marker (texture) JE1 BE1.png Red Marker (texture) BE2.png Red marker Position converted to overworld when opening overworld map in Nether‌[ Bedrock Edition only ] No
three blue_marker Blue Marker (texture) JE1 BE1.png Blue Marker (texture) BE2.png Blue marker Other players No
4 target_x Target X (texture) JE1 BE1.png Target X (texture) BE2.png White X Unused Yes
5 5 target_point Target Point (texture) JE1 BE1.png Target Point (texture) BE2.png Cherry-red triangle Unused Yes
6 6 player_off_map Player Off Map (texture) JE1 BE1.png Large white dot Players off map, nearby‌[ Java Edition only ] No
7 13 player_off_limits Player Off Limits (texture) JE1.png Player Off Limits (texture) BE.png Pocket-sized white dot Players off map, far away‌[ Java Edition only ] No
8 xiv mansion Mansion (texture) JE1.png Mansion (Texture) BE2.png Woodland mansion Woodland mansion Yes
ix fifteen monument Monument (texture) JE1.png Monument Texture BE2.png Bounding main monument Ocean monument Yeah
x - 25 banner_* Banner White (texture) JE1.png Banner Light Gray (texture) JE1.png Banner Gray (texture) JE1.png Banner Black (texture) JE1.png Banner Brown (texture) JE1.png Banner Red (texture) JE1.png Banner Orange (texture) JE1.png Banner Yellow (texture) JE1.png Banner Lime (texture) JE1.png Banner Green (texture) JE1.png Banner Cyan (texture) JE1.png Banner Light Blue (texture) JE1.png Banner Blue (texture) JE1.png Banner Magenta (texture) JE1.png Banner Purple (texture) JE1.png Banner Pink (texture) JE1.png
Banners in all 16 wool colors‌[ Java Edition only ]
Imprint markers Aye
26 4 red_x Red X (texture) JE1.png Red X Buried treasure Yes
viii Magenta Marker (texture) BE1.png Magenta marker Position converted to overworld when opening overworld map in End‌[ Bedrock Edition only ] No
ix Orange Marker (texture) BE1.png Orange marker[ more information needed ] Other players Yes
10 Yellow Marker (texture) BE1.png Yellowish marker Other players No
11 Cyan Marker (texture) BE1.png Cyan marker Other players No
- 12 Green Point (texture) BE1.png Greenish Triangle Other structure such as stronghold, fortress, endcity, etc. when used every bit explorer map destination‌[ Bedrock Edition simply ] Yes

It should exist noted that fifty-fifty if the player used a NBT editor to add an additional icon on the map, Minecraft shows only the first 1 listed when the player loads up their earth.

History [ ]

Missing Model JE3.png

This section would benefit from the addition of more images.

Please remove this observe once you've added suitable images to the article.
The specific instructions are: MC-72962

April 27, 2011 Notch unveiled screenshots of the map.
April 28, 2011 Notch said that he would try to make maps identify-able on walls.
Coffee Edition Beta
1.vi Test Build 3 Map (item) JE1 BE1.png Added maps.
1.6.six The ability to auto-craft maps using shift-click has been disabled.
1.8 Pre-release Maps tin at present be found in library chests in the brand-new strongholds.
Car crafting maps has been restored. Map cloning, therefore, is unavailable for a menses of time.
1.viii.1 Maps now work both while walking and flying.
Java Edition
one.0.0 Beta 1.9 Prerelease 5 Prior to this update, the sun in Minecraft rose in the Due north, which threw off many players and led to a common misconception that Minecraft maps/worlds were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
Before the alter in lord's day position, information technology was commonly said that Minecraft maps/worlds are oriented with Eastward at the top; sunrise, by definition, occurs at the E, which means it is certainly true that the maps were oriented "East" since the Dominicus rose from the top (North). However, Jeb asserted (and Notch agreed) that the sun rose in the n.[two] [3] Well-nigh mods and map-making tools, still, used the terms East and Northward consistent with their actual definitions (due east.grand. a Cartograph-generated map with North at the summit is rotated 90 degrees from the in-game map).
ane.iv.2 12w34a Empty Map JE1 BE1.png Crafting a map now creates an empty map. The map is fatigued for the beginning fourth dimension when it is held and right clicked, and is centered near the location of the player when clicked (not as before where it was centered on the location information technology was crafted.)
Previously, in order to map a new area, the map had to exist crafted in that expanse (rather than carrying a previously-crafted map to the new area). The bespeak where a map is crafted becomes its permanent center, and could never be changed.
The arrow no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the role player is located.
Maps now marshal to a grid, making it easier to create adjacent maps.
Maps can now exist zoomed out (but non zoomed in).
Maps can now be cloned and scaled.
12w34b Maps at present have a zoom level, which was stock-still at ane:8 prior to snapshot 12w34a,[4] but now starts at one:i and can be increased up to i:16 by re-crafting an existing map.
Maps are no longer numbered on the summit-left corner and is labeled through the tooltip.
12w36a New maps are at present crafted at a scale gene of ane:i. A zoomed in map tin exist zoomed out by re-crafting it with another viii sheets of paper on a crafting table. Each fourth dimension this is done, the scale increases - 1:1, 1:2, 1:four, 1:8, 1:xvi with a map calibration of 1:16 beingness the electric current maximum.
1.seven.2 13w38a The map size has been increased when placed on a wall using the detail frame.
More colors accept been added to maps for dissimilar blocks.[v]
ane.8 14w31a Zoomed maps now adapt to an expanded grid based on their zoom level. Previously, careful considerations would demand to be taken to creating a wall of adjoining maps.
ane.8.one pre1 Some colors accept been inverse on maps to more accurately represent their respective block.
1.nine 15w31a Maps at present display every bit a mini-map when held in the off-hand, or if the off-mitt slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand costless.
15w34a New maps tin now be crafted at a calibration gene of one:4.
A crafting recipe has been added for zooming in maps.
15w43a The average yield of empty maps from stronghold library chests has been doubled.
15w45a New maps are once again crafted at a scale factor of 1:1, as they had been before snapshot 15w34a.
The crafting recipe, that was introduced in 15w34a, for zooming in maps has been removed.
15w49a Map making at present uses armor equipping sounds.
1.11 16w39a Maps now work in the End.
Empty maps are now sold by cartographer villagers as their tier 3 trade.
Added explorer maps, sold by cartographers as their tier 4 trades.
1.12 17w17a Maps at present accept split colors for colored terracotta blocks from other colored blocks.
1.13 17w47a Prior to The Flattening, these items' numeral IDs were 358 and 395.
Maps now use additional NBT to specify which map they contain. Prior to this version, they used the damage value instead.
Map IDs are no longer limited to 32,768.
17w50a Maps can at present be placed on floor and ceiling item frames.
18w10a Spots on maps can at present be marked using banners.
18w11a Empty maps can now generate in shipwreck chests.
pre7 Maps have been inverse slightly, in regard to which blocks are shown and which blocks are non.
i.fourteen 18w43a Empty Map JE2 BE2.png Map (item) JE2 BE2.png The textures of maps take been changed.
18w48a Empty maps can now be found in chests in hamlet cartographer houses.
19w02a Maps tin now be cloned and zoomed out (extended) by using a cartography table.
Maps can now be locked by using a drinking glass pane with a cartography tabular array.
The recipes for cloning and zooming out maps take been removed.
19w06a Map making is now silent again.
19w13a Cartographer villagers now give empty maps to players nether the Hero of the Village outcome.
i.16 20w21a Map making sounds are now the aforementioned as when using a cartography table.
Pocket Edition Alpha
v0.14.0 build 1 Empty Map JE1 BE1.png Map (item) JE1 BE1.png Added maps.
Maps are crafted using 9 paper, i for every slot of the crafting grid.
Maps must be combined with a compass using an anvil in order to testify the role player'due south position.
Maps can exist zoomed using an anvil.
build three New maps are now crafted at full zoom.
Empty maps now have a "Create Map" button to initialize them.
build 7 New maps are now crafted at a scale factor of one:ane.
v0.15.0 ? Maps tin at present exist crafted either with 8 pieces of newspaper and a compass or 9 pieces of paper, to get a map with or without a position marker.
v0.16.0 build ane Unlike colors take been added to maps for dissimilar biomes.
Pocket Edition
1.0.0 ? Windows x Edition can now utilise the anvil equally well as the crafting table to clone, zoom and apply markers, just as Pocket Edition in general could.
Maps tin now exist found inside stronghold library chests.
1.1.0 alpha 1.i.0.0 Empty maps with direction markers built-in are at present called "locator maps".
alpha 1.1.0.three "Locator maps" are at present called "empty locator maps".
Empty maps are now sold by cartographer villagers for 7-11 emeralds every bit their tier 3 trade.
Bedrock Edition
1.4.0 beta 1.2.xiv.ii Maps can now be found inside map room chests in shipwrecks.
? The texture of the filled map overlay has been changed.
? Maps now function in dimensions other than the dimension in which they were created.
1.10.0 beta 1.10.0.three Maps can at present be found in cartographer firm chests in villages.
Empty Map JE2 BE2.png The texture of empty maps has been changed.
one.eleven.0 beta 1.11.0.1 Empty maps can at present be created from 1 paper in cartography tables.
Maps can now exist zoomed, cloned, renamed, and have pointers added in cartography tables.
beta 1.eleven.0.4 Cartographer villagers now sell empty map for an emerald every bit their kickoff tier trades.
Empty locator maps tin now be bought from cartographer villagers.
one.xiii.0 beta 1.13.0.one Map (item) BE3.png Locked Map (item) BE2.png Filled maps and locked maps now have unique inventory icons.
1.sixteen.0 beta 1.16.0.57 Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.
1.sixteen.100 beta ane.16.100.56 The ID of maps have been changed from emptymap to empty_map and map to filled_map.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.one Map (item) JE1 BE1.png Added maps.
The role player spawns with a gratuitous map.
Maps are bachelor only as Zoom three pace maps.
TU21 CU9 1.xiv Empty Map JE1 BE1.png Crafting a map now produces an empty map.
1.ninety Empty Map JE2 BE2.png Map (item) JE2 BE2.png The textures of maps have been inverse.

Issues [ ]

Issues relating to "Map" are maintained on the bug tracker. Report bug in that location.

Trivia [ ]

  • Apply of the F1 key can allow the thespian to hold a map without blocking their view at all.
  • In Java Edition, a map created using /give can be whatever map by using the Map parameter to specify the map number desired. E.g. /give [player] minecraft:filled_map{map:5} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has non ever been crafted, it is centered on ten=0, z=0.
  • The maps are stored separately as their own data (.dat) file equally map_x.dat with (ten) being the map number, see map item format for more info. Past manipulating this number, players can organize their maps to adjust them, or if they accidentally create a map in the aforementioned location, they tin delete their actress map so as to save the number they make.
  • Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people apply these in adventure maps to show pictures or to tell a story.
  • Since all copies of a map are links to the same file, copying an unfinished map keeps information technology synchronized with the copy equally the player fills it in. Thus, a copy stored in a chest can human activity as a remote backup.
  • A map that is in an detail frame does not update itself until a player picks it up, lets it reload, and places it back again. Yet, if a player holds a clone of the map, both maps update.
  • Filled maps are the only items that make ninety caste rotations in item frames, and too the merely items that tin can expand the item frame into total cake broad.
  • On Legacy Console Edition, the histrion e'er spawns with a map in their inventory later on creating a world. This was later added to Bedrock Edition as an optional feature in the world cosmos bill of fare.
  • Maps on Legacy Console Edition always show the player'due south current coordinates, as a substitute for the optional coordinate display in other editions.
  • A map cannot be created on New Nintendo 3DS Edition. Instead, the map is always displayed on the bottom screen forth with the coordinates.

Gallery [ ]

The Nether [ ]

The End [ ]

Maps in particular frames [ ]

See also [ ]

  • Explorer Map
  • Clock
  • Navigation

References [ ]

  1. a b https://youtu.be/EpP1diZdEdI
  2. https://twitter.com/jeb_/status/87815841160237056
  3. https://twitter.com/notch/condition/88155424880201728
  4. https://spider web.archive.org/spider web/0/http://notch.tumblr.com/post/4988431144/the-maps
  5. https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-inverse-the-world

How To Lock A Map In Minecraft,

Source: https://minecraft.fandom.com/wiki/Map#:~:text=Maps%20can%20be%20locked%20when,new%20map%20are%20also%20locked.

Posted by: blaisdellprifid.blogspot.com

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